"GameInfo" { game "VrSessionMod 0.6 - T-maze" title "" title2 "" type multiplayer_only nomodels 0 nohimodel 1 nocrosshair 1 supportsvr 1 gamelogo 1 icon "resource/vtplus_mod" vrsessionmod_version "0.6.33.467" hidden_maps { "test_speakers" 1 "test_hardware" 1 } FileSystem { SteamAppId 243750 // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in \bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\half-life 2. // SearchPaths { // First, mount all user customizations. This will search for VPKs and subfolders // and mount them in alphabetical order. The easiest way to distribute a mod is to // pack up the custom content into a VPK. To "install" a mod, just drop it in this // folder. // // Note that this folder is scanned only when the game is booted. game+mod hl2mp/custom/* game+mod hl2/custom/* // // Now search loose files. We'll set the directory containing the gameinfo.txt file // as the first "mod" search path (after any user customizations). This is also the one // that's used when writing to the "mod" path. // game+mod+mod_write+default_write_path |gameinfo_path|. gamebin |gameinfo_path|bin // // VrSessionMod06_Content VPK - frozen versions Game |gameinfo_path|../VrSessionMod06_Content/VrSessionMod06_Content-19.vpk Game |gameinfo_path|../VrSessionMod06_Content/VrSessionMod06_Content2-7.vpk // // VrSessionMod06_Content Repos // Game |gameinfo_path|../VrSessionMod06_Content/ // Game |gameinfo_path|../VrSessionMod_Content_open2integration/ // We search VPK files before ordinary folders, because most files will be found in // VPK and we can avoid making thousands of file system calls to attempt to open files // in folders where they don't exist. (Searching a VPK is much faster than making an operating // system call.) game_lv hl2/hl2_lv.vpk game+mod hl2mp/hl2mp_english.vpk game+mod hl2mp/hl2mp_pak.vpk game |all_source_engine_paths|hl2/hl2_english.vpk game |all_source_engine_paths|hl2/hl2_pak.vpk game |all_source_engine_paths|hl2/hl2_textures.vpk game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk game |all_source_engine_paths|hl2/hl2_sound_misc.vpk game |all_source_engine_paths|hl2/hl2_misc.vpk platform |all_source_engine_paths|platform/platform_misc.vpk // Add the HL2 directory as a game search path. This is also where where writes // to the "game" path go. game+game_write hl2mp // Where the game's binaries are gamebin hl2mp/bin // Last, mount in shared HL2 loose files game |all_source_engine_paths|hl2mp game |all_source_engine_paths|hl2 platform |all_source_engine_paths|platform } } }