//TITLES FOR HALF-LIFE 2 // Position command $position x y // x & y are from 0 to 1 to be screen resolution independent // -1 means center in each dimension // Effect command $effect // effect 0 is fade in/fade out // effect 1 is flickery credits // effect 2 is write out (training room) // Text color r g b command $color // fadein time fadeout time / hold time // $fadein (message fade in time - per character in effect 2) // $fadeout (message fade out time) // $holdtime (stay on the screen for this long) //INTRO TITLES // All centered for now $position -1 -1 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.5 //INTRO CREDITS // Test values -- JAY // Lower left //$position 0.1 0.8 //$effect 1 $position -1 -1 $effect 0 // Final fade-in color $color 128 128 128 // This is the highlight/flash color $color2 0 0 0 $fadein 1.0 $fadeout 1.0 $holdtime 1.0 CR1 { Sie wurden von dem Monster erwischt ! - 10 CREDITS } CR3 { Sie wurden bestohlen ! - 10 CREDITS } CR4 { Sie haben den Dieb gefasst ! - 0 CREDITS } CR5 { Sicherheit nicht erreicht ! + 0 CREDITS } CR6 { Sicherheit erreicht ! + 10 CREDITS } CR7 { Sie konnten dem Monster entkommen ! - 0 CREDITS } CR14 { Sie haben das Monster gesprengt ! + 10 CREDITS } CR10 { Sie wurden von der Person erwischt ! - 10 CREDITS } CR11 { Sie konnten der Person entkommen ! - 0 CREDITS } $holdtime 3.5 CR9 { DIESER VERSUCHSABSCHNITT ENDET NUN ! } //INTRO TITLES // All centered for now $position -1 -1 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.5 $effect 0 // Final fade-in color $color 128 128 128 // This is the highlight/flash color $color2 0 0 0 $fadein 1.0 $fadeout 1.0 $holdtime 1.0 $position -1 0.4 CR8 { Sie haben das Schaf nicht erreicht ! + 0 CREDITS } CR2 { Sie haben das Schaf erreicht ! + 10 CREDITS } CR12 { Sie haben die Person gefangen ! + 10 CREDITS } CR13 { Sie haben die Person nicht gefangen ! + 0 CREDITS } GAMEOVER_ALLY { #HL2_GameOver_Ally } GAMEOVER_OBJECT { #HL2_GameOver_Object } GAMEOVER_TIMER { #HL2_GameOver_Timer } GAMEOVER_STUCK { #HL2_GameOver_Stuck } $fadein 0.03 $holdtime 9 //CHAPTER TITLES $fadein 0.01 $holdtime 3.5 $position -1 0.58 CHAPTER1_TITLE { #HL2_Chapter1_Title } CHAPTER2_TITLE { #HL2_Chapter2_Title } CHAPTER3_TITLE { #HL2_Chapter3_Title } CHAPTER4_TITLE { #HL2_Chapter4_Title } CHAPTER5_TITLE { #HL2_Chapter5_Title } CHAPTER6_TITLE { #HL2_Chapter6_Title } CHAPTER7_TITLE { #HL2_Chapter7_Title } CHAPTER8_TITLE { #HL2_Chapter8_Title } CHAPTER9_TITLE { #HL2_Chapter9_Title } CHAPTER9A_TITLE { #HL2_Chapter9a_Title } CHAPTER10_TITLE { #HL2_Chapter10_Title } CHAPTER11_TITLE { #HL2_Chapter11_Title } CHAPTER12_TITLE { #HL2_Chapter12_Title } CHAPTER13_TITLE { #HL2_Chapter13_Title } // In-Game messages $position 0.1 0.1 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.00 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.15 // How long to hold the message on the screen (after it scans out) $holdtime 1.0 // How long it takes to fade out the message after holding $fadeout 0.25 $boxsize 0.4 $boxcolor 31 31 31 127 GAMESAVING_360 { #HL2_Saved } $position -1 0.65 GAMESAVING { #HL2_Saved } // In-Game messages $position 0.1 0.1 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.00 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.15 // How long to hold the message on the screen (after it scans out) $holdtime 1.0 // How long it takes to fade out the message after holding $fadeout 0.25 $boxsize 0.4 $boxcolor 31 31 31 127 // The following message will clear any existing message of the given name $clearmessage GAMESAVING GAMESAVED_360 { #HL2_Saved } $position -1 0.65 GAMESAVED { #HL2_Saved } $clearmessage 0 // Game title // This is a placeholder to hold the effects controls for the "Half-Life" title $position -1 -1 // Only effect 0 is supported for game title $effect 0 // This is the final color $color 180 180 180 // Not used color2 $color2 0 0 0 // This is the time it takes to fade in the title $fadein 1.0 // How long to hold the message on the screen (after it scans out) $holdtime 3.0 // How long it takes to fade out the message after holding $fadeout 1.5 $boxsize 0.0 GAMETITLE { Half-Life } //HAZARD COURSE TEXT // Test values -- JAY $position -1 0.65 // Scan-out text effect $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 0 200 50 // This is the time it takes to fade each character $fadein 0.005 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.5 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.5 $position -1 0.65 $position -1 0.3