// Bug bait WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#HL2_Bugbait" "viewmodel" "models/weapons/v_bugbait.mdl" "playermodel" "models/weapons/w_bugbait.mdl" "anim_prefix" "Grenade" "bucket" "5" "bucket_position" "0" "bucket_360" "3" "bucket_position_360" "2" "clip_size" "0" "clip2_size" "0" "primary_ammo" "None" "secondary_ammo" "None" "default_clip" "0" "default_clip2" "0" "autoswitchto" "0" "autoswitchfrom" "0" "weight" "0" "item_flags" "0" // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "j" } "weapon_s" { "font" "WeaponIconsSelected" "character" "j" } "ammo" { "font" "WeaponIcons" "character" "j" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "48" "y" "72" "width" "24" "height" "24" } } }