// Nose WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#HL2_Nose" "viewmodel" "models/vtplus/weapons/nose.mdl" "playermodel" "models/weapons/w_crowbar.mdl" "anim_prefix" "crowbar" "bucket" "0" "bucket_position" "0" "fov" "120" "clip_size" "-1" "primary_ammo" "None" "secondary_ammo" "None" "weight" "0" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "" "melee_hit" "" "melee_hit_world" "" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "n" } "weapon_s" { "font" "WeaponIconsSelected" "character" "n" } "ammo" { "font" "WeaponIcons" "character" "n" } "ammo2" { "file" "sprites/640hud7" "x" "48" "y" "72" "width" "24" "height" "24" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }